![]() That step of the quest 'Infiltrating the Immaculates' is definitely optional. That is just a simple mistake and will be corrected in the next version. On page 129 I should have written 'O - Take the test' instead of 'M - Take the test'. You mentioned another way to get into the basement of the chapel than doing the initiation and you are right. My goal with specifying a step as a mandatory step is to show that if you want to solve a specific quest you have to perform all of its mandatory steps. And as you say, you can complete the game without solving a lot of the quests in the game. That is also why I list the quests in alphabetic order within each map. You are free to solve the quests in any order you like (except for those with prerequisites). The 'M' for Mandatory and 'O' for Optional means that that particular step is necessary or optional in order to complete that specific quest, that's all. I have only specified if a quest has a prerequisite in order to be started. I have not specified in the walkthrough if a quest is necessary to complete the game or not. Quote: If there's any embarrassing spoiler in this post warn me, I checked and felt it vague enough, but if not, I'll add some spoiler a little clarification. For sure what I did at replay was with some picklock and pickpocket and eventually some sneaking, but it's possible. That's what I reproach to your guide, not show this freedom nor clearly there's plenty stuff optional, in fact almost everything. I did the mines but I'm 100% sure it's not mandatory to find the special spell because at first play I combat only one knight and it wasn't mandatory. In my replay Im' already in second Dark Forest part, I haven't done initiation, undeads, nor even any Evelyn thing, nor even found the witch. I don't know what's mandatory but certainly not do the initiation, nor clean undead and finished the undead quest in first area, and plenty more. You'll get also two stones sooner and it opens different order, I could be wrong but I feel your guide is misguiding on the real freedom the player has. I'll take an example, you can picklock to enter in the basement of the chapel, there's no necessity to do the initiation. ![]() In my opinion a player using the guide will think all steps are mandatory but it's far to be that. Many many quests are just non mandatory, I don't see this guide showing it alternative, I did a quick overview of the murder quest without to quote the huge amount of variation in the guide, but firstly it's very complicated, secondly it's a matter of presentation, by checking again and a bit more carefully, I saw it's eventually implicit. So it's a game that requires know give up solve everything instantly instead of checking a guide as soon as you believe you block. More that once you get faced to problems you can't solve yet, and you could feel it as if you are failing solve it. You'll spoil yourself a lot of the game if you check it too quickly. ![]()
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